# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B295 | Path to Victory | Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - | - | BGduplicate | 5/44 (11.36%) | |||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B318 | Unexpected Pitfall | Surge, Hybrid: Score this immediately After: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by damage dealt by a gambit you played. |
1 | - | - | - | ||||||
B328 | Collapse | Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B370 | Spiteful Dart | Reaction: Play this after an enemy fighter's Attack action that drives a friendly fighter back, if the friendly fighter is not taken out of action. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B383 | Amberbone Mace | 1 Smash 2 2 You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B385 | Amberbone Sword | 1 Smash 3 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B391 | Caltrops | Reaction: During a Range 1 Attack action, after this fighter is driven back, but before they are dealt damage by any lethal hexes, their attacker is dealt 1 damage. | - | - | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 19/44 (43.18%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B404 | Hunter's Talisman | +1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll. | - | Hunter | - | - | ||||||
B430 | Substance Siphon | This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action. | - | - | ? | - | ||||||
B437 | Vortex Stone | Reaction: After this fighter's activation, choose an enemy fighter within 3 hexes and push the chosen fighter up to 2 hexes. This push must bring the chosen fighter closer to this fighter each time the chosen fighter leaves a hex. Then discard this card. | - | - | - | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
A12 | Last Gasp | Reaction: Play this when there are enough wound tokens on a friendly fighter's fighter card for them to be taken out of action, but before they are taken out of action. Choose one enemy fighter within 3 hexes of that friendly fighter. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
A39 | Vision of Glory | Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade. | - | - | ? | - | ||||||
DC35 | Endless Revel | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC36 | Excess of Avidity | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC39 | Excess of Indolency | Hybrid: Score this in an end phase if: There are no enemy fighters with any Move or Charge tokens Or: Your warband holds two or more objectives. |
2 | - | - | - | ||||||
DC41 | Excess of Vainglory | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if: That Attack action takes an enemy fighter with two or more upgrades out of action Or: That friendly fighter has three or more upgrades. |
1 | - | - | - | ||||||
DC42 | Godseekers | Score this in an end phase if each surviving friendly fighter is in enemy territory. | 2 | - | - | - | ||||||
DC44 | Scintillating Sadism | Score this in an end phase if each surviving enemy fighter has one or more wound counters. | 2 | - | - | - | ||||||
DC46 | Cruel Pangs | Choose one fighter holding an objective. Deal 1 damage to that fighter. | - | - | - | - | ||||||
DC47 | Dark Desires | Choose one enemy fighter. The chosen fighter's player must pick one: give that fighter one Move token or you push that fighter 1 hex. | - | - | - | - | ||||||
DC51 | Lure of Slaanesh | Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters. | - | - | - | - | ||||||
DC53 | Shared Pain | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends. | - | - | - | - | ||||||
DC60 | Sickening Resilience | When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage. | - | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC405 | Slickrock | Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
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